AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games on Android in Central America: Q2 2022
Discover the performance trends of the top 5 Fidget Toys Games on Android in Central America during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Fidget Toys Games on the Android platform in Central America showcased a variety of trends in weekly downloads, revenue, and active users. Here’s an overview of their performance, with data sourced from Sensor Tower.
Antistress - relaxation toys
Throughout the quarter, weekly downloads for this app fluctuated, peaking at approximately 71K in mid-April and ending the quarter at around 60K. The app saw a steady weekly revenue increase early in the quarter, reaching about $69 in mid-April, but experienced a decline towards the end, finishing at $23. Weekly active users remained relatively stable, with minor fluctuations, starting at around 811K and ending at approximately 766K.
Squishy Ouch: Squeeze Them!
This app experienced a significant drop in weekly downloads, from nearly 25K at the start of the quarter to just over 1K by the end. Weekly revenue remained low, peaking at $16 in early April and closing the quarter at $5. The number of weekly active users reflected the download trends, starting at roughly 33K and declining to about 12K by late June.
Fidget Toys 3D - Antistress
Weekly downloads for this app were robust, starting at around 58K and seeing a notable peak at nearly 77K in the last week of June. Weekly revenue remained modest, with a minor peak at $12 in early June and finishing at $7. Weekly active users showed a positive trend, starting at approximately 313K and ending the quarter at around 357K.
Slime it: Slime Game Simulator
For this app, weekly revenue saw a few spikes, notably $27 in early June and $18 at the end of the quarter. However, there were no reported weekly download or active user metrics available for this period, providing limited insight into user engagement.
#SelfCare
This app had stable weekly downloads, starting at around 404 and ending at 357. Weekly revenue peaked at $9 in early April but saw no revenue for the last few weeks of the quarter. Weekly active users followed a similar stable trend, beginning at approximately 392 and concluding at 362.
For more detailed insights and data, visit Sensor Tower.